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Activities for: Bunnies On the Go

  1. Play "I'm Going on a Trip".

    1. The first player says, "I'm going on a trip and I'm going to travel on a _____." The player then names a vehicle.
    2. The second player then says, "I'm going on a trip and I'm going to travel on a _____ and a _____." The player repeats the first player's vehicle and then adds their own vehicle.
    3. Each additional player says, "I'm going on a trip and I'm going to travel on..." They then repeat all of the previous players' vehicles, and then add their own.
    4. You can end play a couple of ways. The game can be over when everyone's had a chance to play. Or, if a player is unable to repeat all the vehicles, they are out, and the game is over when there is only one player left.

  2. Play "Hangman". Players guess which geographical feature, or vehicle "It" is thinking of.

  3. Have a spelling bee, with players spelling geographical features or vehicles.

  4. Have a reverse spelling bee, where players have to spell out the geographical features or vehicles--backwards.

  5. Write about the last vacation you took. Where did you go? How did you get there?

  6. Write about an imaginary vacation. Tell where you go, how you get there, and what you do when you're there.

  7. Make graphs of discussion questions numbers 3 and 4.

  8. Play "Transportation Pantomime". One player is chosen to be "It". They come to the front of the class, and then act like they're either a specific vehicle, or that they're riding a specific vehicle. The rest of the players guess what the vehicle is. The first person to guess right is the next "It".

  9. Play "Geography Pantomime". Same as "Transportation Pantomime," only "It" acts like they're a geographical feature, or that they're interacting with a geographical feature. (For example, kayakking down a river.)

  10. Play Crambo. This is a good game to reinforce rhyming. Choose one person to be "It". "It" thinks of a word, and then of another word that rhymes with it. They announce, "I'm thinking of a word that rhymes with _____." The rest of the players then try to figure out what the word is. But they don't just guess the word. They ask questions. For example, if "It" chooses "dog", the game might go like this...

    It: I'm thinking of a word that rhymes with "Dog"
    Player: Is it a farm animal?
    It: No, it's not a hog.
    Player: Is it made of wood?
    It: No, it's not a log.
    Player: Does it eat flies?
    It: Yes, it's a frog.

    The player who gets it right is then it.

  11. Play "Vehicle Bingo".

    1. To prepare, write the names of thirty vehicles on small pieces of paper. Put them in a hat or a sack.
    2. Have the kids draw a Bingo grid on a piece of paper. (Show them a grid on the board. A Bingo grid consists of twenty-five squares--five squares across and five squares down.)
    3. Have kids X out the middle square.
    4. Read out the vehicles. As you read each vehicle name, kids write the vehicle down in one of the blank squares on their grid. They can skip any six of the vehicles.
    5. Put all the vehicle names back in the hat or bag. Then pull them out one at a time and read them. If a kid has the vehicle on their bingo grid, they cross it out.
    6. When a player has five squares in a row crossed out, they shout out "Bingo". The game can end there, or you can keep playing until everyone has a Bingo, or until all the squares on all the grids are full.

    Variation: Play "Geography Bingo".

  12. Play "Toss the Vehicle". Players sit in a circle, or at their desks or tables. One player has a beanbag and starts the game. They shout out a vehicle name and toss the beanbag to another player. They then shout a vehicle and toss it to another player. Players keep shouting out vehicle names and tossing the beanbag until someone can't think of a vehicle, repeats a vehicle, or shouts out something that is not a vehicle.

    Competitive variations:

    1. All players stand while playing. If they repeat a vehicle, can't think of a vehicle, or say something that is not a vehicle, then they are out and sit down. The last player standing wins.
    2. Divide the class into two teams. One team lines up on one side of the room, the other team on the other side of the room. Players toss the beanbag bag and forth, from one team to the other, and shout vehicle names. If they can't quickly think of a vehicle, or if they shout out a vehicle that's already been said or something that's not a vehicle, the other team gets a point. The first team to get five points wins.


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Picture Credits
Original bunny climbing rope picture by Paige Miglio (copyright 2000 ©) from One More Bunny authored by Rick Walton.
Original purple monster picture by Renee Williams-Andriani (copyright 1998 ©) from Really, Really Bad School Jokes authored by Rick Walton.
Original bullfrog seated picture by Chris McAllister (copyright 1999 ©) from Bullfrog Pops! authored by Rick Walton.
Electronic modifications by Ann Walton.
(from Rick Walton's Stuff for Teachers and Librarians)




Last updated: October 25, 2002